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Every week, the Virtual Photography Archive Hour invites you to revisit your virtual photography archives as a great way to reach new audiences, rediscover past inspirations and even learn from mistakes. Featured below are a selection of the entries shared over the past month.

 

Title: Red Dead Redemption 2 | Developer: Rockstar Studios | Publisher: Rockstar Games | Initial Release: 26th October 2018


Summing up his own particular style in four gorgeous Red Dead Redemption shots, @adambomb2mk shows his use of haze, volumetric light and characters facing away from the camera to tell a story in each capture.

Photographer: @adambomb2mk

 

Title: Middle-earth: Shadow of War | Developer: Monolith Productions | Publisher: Warner Bros. Interactive Entertainment | Initial Release: 10th October 2017

Achieved by getting the photo mode camera into an area not normally accessible in the game, this shot gives a great frame within a frame view of the Minas Ithil fortress.

Photographer: @AreeLyBadPun

 

Title: No Man's Sky | Developer: Hello Games | Publisher: Hello Games, 505 Games | Initial Release: 9th August 2016

This lonely traveller seems to have been given a higher purpose. The planetary rings immediately create a sense of grandeur without the need to include much else in the shot while the limited colour palette keeps the subject simple and free from distraction.

Photographer: @jckbrwn

 
 

Title: Days Gone | Developer: Bend Studio | Publisher: Sony Interactive Entertainment | Initial Release: 26th April 2019


A perfectly captured moment that is an all too common threat in the world of Days Gone! With Deacon placed towards the edge of the frame, the viewer is easily drawn to the pursuing Freakers and the small revolver that may at least slow them down.

Photographer: @vikingdad278

 

Title: God of War | Developer: Santa Monica Studio | Publisher: Sony Interactive Entertainment | Initial Release: 20th April 2018


The interesting exposure split across the subject's face creates a very novel and distinct look that appears to use a hard shadow edge but is in fact created by taking clever advantage of an in-game fireball effect.

Photographer: @HUMANSPARKGAMES

 

Title: FlowScape | Developer: Pixel Forest Games | Publisher: Pixel Forest Games | Initial Release: 15th August 2019

Why only photograph existing scenes when you can create your own in FlowScape and get shots of those as well, just like @Craig25392 has done here.

Photographer: @Craig25392

 

Title: Sekiro: Shadows Die Twice | Developer: From Software | Publisher: Activision | Initial Release: 22nd March 2019


Captured using CE Table unlocked camera tools, this glorious Sekiro shot uses layers and silhouettes to really depict the land of the rising sun.

Photographer: @XKardazX

 
 

Title: Marvel's Spider-Man | Developer: Insomniac Games | Publisher: Sony Interactive Entertainment | Initial Release: 7th September 2018


Your friendly neighbourhood Spider-Man captured with beautiful night time city lighting and excellent use of depth of field and perspective to make the subject pop out of the screen.

Photographer: @PeteyReilly

 

Title: Horizon Zero Dawn | Developer: Guerrilla Games | Publisher: Sony Interactive Entertainment | Initial Release: 28th February 2017

A sublime photograph that is the very essence of elegance and simplicity.

Photographer: @shinobi_space

 

Title: Red Dead Redemption 2 | Developer: Rockstar Studios | Publisher: Rockstar Games | Initial Release: 26th October 2018


Virtual wildlife photographer @BeardedGibbon captures a poignant moment as this wolf mourns a fallen pack member amongst a field of poppys.

Photographer: @BeardedGibbon

 

Revisit your archives and share some lost shots on Twitter every Sunday using the #VPArchiveHour hashtag for a chance to feature in next month's post.



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