• Mik

ℹ️ - DEATHLOOP

 

Doing something to challenge the typical routine every once in a while can be a great way to encourage or even reignite your creativity, and one of my favourite ways is to do a "30 Day Challenge" like the one one currently being run by virtual photography community page, GamerGram.


For anyone who may not have come across one before, the idea is to submit photo mode captures to different daily themes each day for 30 days. Shots can be old or new and from any game, but to up the stakes a little, I've decided to take it on using 100% brand new shots taken with a game and photo mode that I have never used before.

- 30 DAY CHALLENGE // GAMERGRAM -


The game I chose is Arkane Studios' great looking and time-bending assassination shooter "DEATHLOOP", not least because the photo mode that was added in the game's recent update puts freedom and creativity right up front. An appealing art style and flexibility to capture a wide range of shots seems like the perfect way to tackle the challenge, so stay tuned to this post to see how I get on...

- DEATHLOOP // ARKANE STUDIOS -

 

1 // Black & White:


A perfect opening theme for a game that oozes style. For this shot, I found some useful downlighters to stand under and took immediate advantage of the character posing and outfit options.

- DEATHLOOP DAY 1 // BLACK & WHITE -


2 // Portrait:


I should probably have looked at the Day 2 theme before doing my previous shot, but I guess there is always room for more portraits. To change things up a bit, I went with Julianna as my stylish model this time and found some help from a huge nearby spot lamp.

- DEATHLOOP DAY 2 // PORTRAIT -


3 // Fauna:


Not the easiest given the near-total absence of any living animals in "DEATHLOOP", so this one needed a looser interpretation. Cue one of the large wolf-styled photo booths outside Alexis' party in Updaam and the 3D filter for a bit of extra fun.

- DEATHLOOP DAY 3 // FAUNA -


4 // Sunrise, Sunset:


Taken right at the start of another of the game's potentially endless loops, this location is just a few steps up the cliff from the beach for a cleaner composition. The rest was just a matter of playing with the various image editing options to find an interesting colour, oh and note the matching gun skin to finish that off.

- DEATHLOOP DAY 4 // SUNRISE -


5 // Silhouette:


For this theme I was expecting to default to placing Colt / Julianna in front of a large and powerful light source, but then I spotted this opportunity while infiltrating Harriet's ritual. Hanging onto the hook of a crane and about to meet an untimely demise, this faceless victim will be back making masks tomorrow...maybe.

- DEATHLOOP DAY 5 // SILHOUETTE -


6 // Landscape:


One great thing about having a particularly generous range of camera movement is being able to pull right back for expansive shots of the surroundings. With lots of interesting spots to discover, why stop at just one?

- DEATHLOOP DAY 6 // LANDSCAPE -


7 // Emotions:


I really wanted to play off the two main characters against each other here and although you can't place both in one scene, I did think of another way. With the camera fixed facing a 2-tone wall, I simply used the character options to place and pose Coly & Julianna on opposite sides in separate shots and then composited the two. Hopefully with a look of a real interaction.

- DEATHLOOP DAY 7 // EMOTIONS -


8 // Transportation:


The game may not feature any usable vehicles, but there are a number of them dotted around the place. My favourites are these trucks and I wanted to use a full collection of shots to show off their extremely cool retro-futuristic look.

- DEATHLOOP DAY 8 // TRANSPORTATION -


9 // Architecture:


With a lot of architectural styles to choose from in "DEATHLOOP", I actually wanted to go with an obvious choice here. This tower stands out from all angles, but it was a square-on view from the base that I liked the most, plus just enough perspective to give the impression of height.

- DEATHLOOP DAY 9 // ARCHITECTURE -


10 // Framed:


As soon as I walked into this darkened room I knew what I wanted for this theme. The framed window dominated the shot while Julianna is (sub)framed within it almost in silhouette. Light from the window and the resulting shadows add a little foreground interest.

- DEATHLOOP DAY 10 // FRAMED -


11 // Seasons:


With just one looping day to work with, you might not expect much seasonal variation, but fortunately it just so happens to snow in the afternoon. Being careful to stay out of sight, it was fun to see these two Goons putting the finishing touches to their snowman.

- DEATHLOOP DAY 11 // SEASONS -


12 // Street:


No doubt anyone who has done a loop or two will recognise this street, looking its absolute best at night time. With a selection of different angles, I hope this set manages to capture the feeling of the location.

- DEATHLOOP DAY 12 // STREET -


13 // Symmetry:


Another case of heading out in the hope of finding inspiration, these two giant O's were an opportunity I just had to explore with a low exposure setting and bright camera flash helping them to stand out from the dark surroundings. Don't miss Colt posing in there for an added element of symmetry too.

- DEATHLOOP DAY 13 // SYMMETRY -


14 // Layers:


Musical instruments are there to be played with, and the multi-layered keys of this harpsichord were a perfect fit for this theme. One abstract composition later and some suitably vibrate colour saturation, it was job done.

- DEATHLOOP DAY 14 // LAYERS -

15 // Juxtaposition:


Positioning a character and a goon face-to-face like this is relatively easy with the character placement options, so this shot was mostly a matter of finding an interesting goon and leading them to a cool background. The gold & silver colours are also deliberately used to play off against each other.

- DEATHLOOP DAY 15 // JUXTAPOSITION -


16 // Bird's Eye View:


The "DEATHLOOP" camera is great for this with it's huge range and (almost) vertical tilt angle, but to make things more interesting, I thought it would be fun to align four shots to make up one larger image. PS - the shifting perspective on buildings is a nightmare when doing this!

- DEATHLOOP DAY 16 // BIRD'S EYE VIEW -


17 // Human Form:


Whether headless mannequins are classified as human matters not, I couldn't resist using them and their scattered body parts as my subject for this theme. For anyone wondering, they can be found in storage upstairs in the Updaam Library.

- DEATHLOOP DAY 17 // HUMAN FORM -


18 // Reflection:


It was a surprise to see how few reflections are used in the game, even when running in the ray tracing mode, so simple box map reflections on the sniper rifle scope were pretty much the best bet. After finding an interesting one, I finished the image by shooting against a two-toned background that compliments Julianna's outfit.

- DEATHLOOP DAY 18 // REFLECTION -


19 // Colour Pop:


With bright and vibrant colours almost everywhere, the challenge here was to match the colour palette across several locations while also including some neutral tones to make the stronger colours stand out.

- DEATHLOOP DAY 19 // COLOUR POP -


20 // Patterns:


There are obviously some talented pattern artists at Arkane Studios going by how many walls are adorned with attractive designs. A couple of those appear here, along with some other ways that patterns can be found in the environment.

- DEATHLOOP DAY 20 // PATTERNS -


21 // Horror:


Not wanting to depict excess violence or gore, this shot tries to capture a more ominous and creepy feel. Using the very flexible image edit options, I was able to turn a brightly lit scene into something much darker and give this mask an intimidating look that hopefully feels like the cover of a psychological horror film.

- DEATHLOOP DAY 21 // HORROR -


Coming soon:

I hope you have enjoyed the journey so far, be sure to come back for Days 22 - 28 in the next update...

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