Every week, the Virtual Photography Archive Hour invites you to revisit your virtual photography archives as a great way to reach new audiences, rediscover past inspirations and even learn from mistakes. Featured below are a selection of the entries shared over the past month.

Virtual photography may be considered the latest way in which video games are breaking the fourth wall

Title: Ghost of Tsushima | Developer: Sucker Punch | Publisher: Sony Interactive Entertainment | Initial Release: 17th July 2020


Part of an excellent set showing how groups of similar objects can be used to create patterns, this shot of a group of Japanese gravestones not only does that but also shows how an interesting angle can give a completely different perspective on otherwise inanimate objects.

Photographer: @Eve_Auditore

Title: The Last of Us Part II | Developer: Naughty Dog | Publisher: Sony Interactive Entertainment | Initial Release: 19th June 2020

Submitted as a particularly interesting interpretation of the recent Movement theme, this shot capture the absolute lack of it as a mannequin sits frozen in time while nature begins to reclaim the world around him.

Photographer: @wrecksyboi

Title: Fallout 4 | Developer: Bethesda Game Studios | Publisher: Bethesda Softworks | Initial Release: 10th November 2015

A wonderful example of the beauty that can be captured in the more mundane objects that make up a video game world. This dilapidated wooden fence is full of character and the surface patina stands out in the gloomy lighting and balanced composition.

Photographer: @soulsurrender

Title: Marvel's Spider-Man | Developer: Insomniac Games | Publisher: Sony Interactive Entertainment | Initial Release: 7th September 2018


Homeless and, thanks to this cleverly composed shot, faceless. Perhaps a striking metaphor for how the inconvenient truths may sometimes be invisible to us or how easy it is to overlook the variety of NPCs that help to make our virtual worlds more believable.

Photographer: @no_va24

Title: Hellblade: Senua's Sacrifice | Developer: Ninja Theory | Publisher: Ninja Theory | Initial Release: 8th August 2017


Seemingly the result of a game / photo mode glitch, this chance to capture two Senua's is an out of body experience that is both fitting for the context of a title such as Hellblade and a satisfying reminder of why it is great when photo modes don't try to hide things from you.

Photographer: @Rosapexa

Title: Days Gone | Developer: Bend Studio | Publisher: Sony Interactive Entertainment | Initial Release: 26th April 2019


Sometimes, two colours are all you need, as demonstrated by this simple and striking silhouette of Deacon as he wanders the broken road, complimented by the contrasting logo. Click through the photographer link to see another 3 shots using the same concept.

Photographer: @vikingdad278

Title: The Last of Us Part II | Developer: Naughty Dog | Publisher: Sony Interactive Entertainment | Initial Release: 19th June 2020

Not all portraits are beautiful in the traditional sense but this monochromatic shot really brings out the good side of a decidedly hideous Clicker. Emerging from a dark backdrop with just the right amount of directional lighting, you get a real appreciation for the skin texture and undulating folds of its mutated face.

Photographer: @Emilli96

Title: Ghost of Tsushima | Developer: Sucker Punch | Publisher: Sony Interactive Entertainment | Initial Release: 17th July 2020


Cleverly scattered across the surface of water using the photo modes floating particle effects, these red maple leaves create a bold contrast against the surrounding black in such a way that you probably failed to notice the fish. There are at least 3 by the way.

Photographer: @BLaevatein_Al


Title: No Man's Sky | Developer: Hello Games | Publisher: Hello Games, 505 Games | Initial Release: 9th August 2016


Managing to get 8 different ships, a planet and it's moon into one shot may be impressive but for me, the real trick here is getting close enough to this space convoy and matching their trajectory so perfectly that the player's ship is every bit a part of it. Well done.

Photographer: @jckbrwn

Revisit your archives and share some lost shots on Twitter every Sunday using the #VPArchiveHour hashtag for a chance to feature in next month's post.

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