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Armored Core VI Photo Mode Revealed

ℹ️ - Armored Core VI: Fires of Rubicon


Do you want to photograph house-sized combat mechs as they jet across the battlefield in a hail of missiles and rockets? Of course you do, and it looks like FromSoftware has got you covered!

For the first time in a decade, the studio behind the likes of Demon's Souls, Bloodborne, and Elden Ring are resturning to their fast-paced mecha shooter with Armored Core VI: Fires of Rubicon and have just revealed that the game will include a photo mode.

Armored Core VI: Fires of Rubicon


There is not a lot to go on just yet with only a single screenshot shown on-stage during the Special Briefing on the PlayStation Japan YouTube channel, but it's enough to get some idea of what the studio's first photography tools will have in store.

A fairly typical tabbed UI includes sections for what look like camera, lens / aperture, picture, and colour settings, plus one that could possibly relate to motion blur, and a couple of other icons that really don't give much away.

Armored Core VI Photo Mode


The one visible tab title translates to Picture, while the options shown are Exposure, Hue, Brightness, Saturation, and Contrast. With hue and saturation here – assuming the translations are correct – the following tab could be colour filters instead; either way, the icon certainly suggests colour options of some kind.

Armored Core VI: Fires of Rubicon


Along the bottom, we can see that will hide the UI, Δ resets the settings, while camera movement is handled with a combination of LS, RS, L2 and R2. Clicking L3 + R3 will reset the camera separately from the settings, and finally an odd combination of O, Δ + Touchpad seems to read "End".

Assuming that's a loose translation of exit, then that is a strange way to leave a photo mode, but it would at least prevent any lost compositions from an accidental drop out. Whether that is the case or not, you won't have to wait long to find out as Armored Core VI launches in a week on 25th August.

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